Eriam
Aitan Corporal
We’ve not done a state of the game address for a while so we wanted to give our thoughts on some of our upcoming updates as well as what we plan to do to address some of the concerns raised by the council and players (Portuguese translation if you scroll down).
[Concerns Raised]
Recently we’ve had a few concerns raised with us so I thought I’d start with them:
[Powders, Rubicine and Pellurite A as well as PvP]
I’ve grouped these together for a reason, bare with.
We’ve heard voices from all over (council, different regions, cash shoppers, non-cash shoppers) complaining about powders. Particularly in the latest cap but this started brewing since 60 cap as well. Due to changes we made to drop rate and the accessibility of the dungeons the powders drop in powder price has increased. When combined buying a powder and an extract this has led to higher prices than we wanted. We went about changing this to reflect community feel that 50 cap was ‘everyone in +12’.
Rubicine and Pellurite A don’t drop crafted in-game; while this is what some servers have done they did allow the cash shop to sell them. We don’t want to do that. There will always be memes but we want – to the best of our ability – give something for you non-cash shoppers to sell. You can get ores from mimic boxes and buy with gold coin of elixir but there haven’t been enough of them to meet demand and again this has led to higher prices.
Once relics are capped and your main nation time zone is over PvP just ends. On other servers we saw active ganking and we don’t really have this here. This could be due to players feeling it isn’t a valuable use of their time. We’re putting some things into place such as T3 accessories that will hopefully address this. But we’ll do more if it needs it.
We’ve listened to your feedback and we’ve come up with an idea that we’re working on implementing. We think this idea will address these 3 issues in some way. We are still working on them so constructive ideas are welcome but this feature is close.
Why will this help? Powders will be accessible to everyone who can kill a mutant, which is just about everyone over 50. This will help people starting the game and those who can’t solo run the hardest dungeons to farm something worth some cash. It will encourage players who want to farm to party with others (bit less boring than a PvE grind) to help protect themselves against other nation groups or individuals. Due to this players can also choose to use it as an option for PvP.
Will there be enough mutants for everyone? – we will be adding a lot of mutants to these maps and we chose 2 maps (Verband and Amarkand) to allow space for people who do want to farm to hide/avoid ganking constantly.
How will this promote PvP? – With T3 accessory being released soon and there being a PvP element to it this allows people who can’t raid or defend with their nation to find some PvP. Protect your farmers or your grinders and find the enemies!
What will the drop rate be like? – this isn’t finalised yet but we plan to have the drop rate at a significant amount with the farming being interrupted by the PvP. Obviously on launch if we don’t have it high enough we’ll look to change this.
Won’t I just get spawn camped? – No! There will be a safe zone around each save point (same as using a normal portal scroll). This will protect you from people seeking to take advantage of slow loaders. It will also allow you to avoid groups of other nations by going to a more hidden location.
[Customisation of Appearance]
Hopefully you’ll agree that we’ve begun to address this already. With our 45/55/65 sets and blue BTS, vermerio and swimsuits. We’ve also released the mount change to effect all current mounts and we’ve seen some people take advantage of this already. We plan to continue with this with versions of sets from higher caps and weapon skins at a later date. Any colours you’d like to see, or sets, let me (Eriam) know!
[PvE Channel]
This concern comes mainly from PvP’ers so I’m addressing this straight at the PvE’ers. The PvE channel splits the active population, doesn’t allow whispering or for you to read shout. The benefit to it seems to be ‘safe’ from potential gankers. Do we need a PvE channel?
[PvE Content]
We know there is a large portion of you who love Aika’s PvE content. We want to expand on that. We’ve floated some ideas so far on harder bosses and dungeons as caps increase. What would you like to see?
I hope you can see from this long post that we are listening to your feedback, we have a small team but we are doing some big changes to address the problems. If you would like to give feedback on this post please post on the thread. This will allow us to keep all thoughts in one place. If you think we’ve missed something let us know and as always I’ll read everything that is posted. Please stick to English where possible or speak to a friendly person to help with your translation.
[Concerns Raised]
Recently we’ve had a few concerns raised with us so I thought I’d start with them:
- Powders – drop rate and accessibility
- Rubicine and Pellurite A
- Customisation of appearance
- PvP being stagnant between raiding times
- PvE channel
- PvE content
[Powders, Rubicine and Pellurite A as well as PvP]
I’ve grouped these together for a reason, bare with.
We’ve heard voices from all over (council, different regions, cash shoppers, non-cash shoppers) complaining about powders. Particularly in the latest cap but this started brewing since 60 cap as well. Due to changes we made to drop rate and the accessibility of the dungeons the powders drop in powder price has increased. When combined buying a powder and an extract this has led to higher prices than we wanted. We went about changing this to reflect community feel that 50 cap was ‘everyone in +12’.
Rubicine and Pellurite A don’t drop crafted in-game; while this is what some servers have done they did allow the cash shop to sell them. We don’t want to do that. There will always be memes but we want – to the best of our ability – give something for you non-cash shoppers to sell. You can get ores from mimic boxes and buy with gold coin of elixir but there haven’t been enough of them to meet demand and again this has led to higher prices.
Once relics are capped and your main nation time zone is over PvP just ends. On other servers we saw active ganking and we don’t really have this here. This could be due to players feeling it isn’t a valuable use of their time. We’re putting some things into place such as T3 accessories that will hopefully address this. But we’ll do more if it needs it.
We’ve listened to your feedback and we’ve come up with an idea that we’re working on implementing. We think this idea will address these 3 issues in some way. We are still working on them so constructive ideas are welcome but this feature is close.
- Introduce a Regenshein, Verband and Amarkand contested lands (to start with).
- Regenshein will act as a shared town.
- Verband and Amarkand will contain high level mutants and mobs.
- These mutants will drop powders, Rubicine A and Pellurite A.
- Mutants will be removed from the normal Lakia maps.
Why will this help? Powders will be accessible to everyone who can kill a mutant, which is just about everyone over 50. This will help people starting the game and those who can’t solo run the hardest dungeons to farm something worth some cash. It will encourage players who want to farm to party with others (bit less boring than a PvE grind) to help protect themselves against other nation groups or individuals. Due to this players can also choose to use it as an option for PvP.
Will there be enough mutants for everyone? – we will be adding a lot of mutants to these maps and we chose 2 maps (Verband and Amarkand) to allow space for people who do want to farm to hide/avoid ganking constantly.
How will this promote PvP? – With T3 accessory being released soon and there being a PvP element to it this allows people who can’t raid or defend with their nation to find some PvP. Protect your farmers or your grinders and find the enemies!
What will the drop rate be like? – this isn’t finalised yet but we plan to have the drop rate at a significant amount with the farming being interrupted by the PvP. Obviously on launch if we don’t have it high enough we’ll look to change this.
Won’t I just get spawn camped? – No! There will be a safe zone around each save point (same as using a normal portal scroll). This will protect you from people seeking to take advantage of slow loaders. It will also allow you to avoid groups of other nations by going to a more hidden location.
[Customisation of Appearance]
Hopefully you’ll agree that we’ve begun to address this already. With our 45/55/65 sets and blue BTS, vermerio and swimsuits. We’ve also released the mount change to effect all current mounts and we’ve seen some people take advantage of this already. We plan to continue with this with versions of sets from higher caps and weapon skins at a later date. Any colours you’d like to see, or sets, let me (Eriam) know!
[PvE Channel]
This concern comes mainly from PvP’ers so I’m addressing this straight at the PvE’ers. The PvE channel splits the active population, doesn’t allow whispering or for you to read shout. The benefit to it seems to be ‘safe’ from potential gankers. Do we need a PvE channel?
- We can add safe points around dungeon entry and save points
- Gankers will mostly be in contested lands
[PvE Content]
We know there is a large portion of you who love Aika’s PvE content. We want to expand on that. We’ve floated some ideas so far on harder bosses and dungeons as caps increase. What would you like to see?
I hope you can see from this long post that we are listening to your feedback, we have a small team but we are doing some big changes to address the problems. If you would like to give feedback on this post please post on the thread. This will allow us to keep all thoughts in one place. If you think we’ve missed something let us know and as always I’ll read everything that is posted. Please stick to English where possible or speak to a friendly person to help with your translation.
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